Proposal Adjustment
FMP
During the reattaching process, I began to get the line between broad and specific, and realize I may adjust my topic in order to have a better space to have deeper research.
My initial idea was to create a project that can really functional help the addicts to adjust their gaming time. However, the reason for gaming addiction relates to too many fields and till now there is no a therapy healing them without relapse. Although I only focus on the game mechanism to talk about this question, I still can persuaded myself that I can control my own gaming time when I am in addictive status.
So I think it’s better to provide a space for people think about the behavioral control and our impairing autonomy in the digital world.
Question: How can we raise and provoke people’s awareness of autonomy in the addictive digital environment?
- what’s ethic when there’s a conflict between human freedom and economic benefit?
- how to define human autonomy in the future.
Structure:
Introduction
Chap 1 (Introduction of OGA and how game mechanism trigger it)
- -status of Online Gaming Addition (OGA)
- -definition of OGA
- -game mechanism
- -current solution
Chap 2 (Discussion about the business measurement standard of success in digital world )
- -design cause behavior change
- -gamification
- -benefit conflict
Chap 3 (the ethic and autonomy problem caused by the ‘behavioral manipulation’)
- -design ethics and morality
- -new generation
- -human autonomy
- conclusion