Project: FMP

Against Game Addiction Through Gamification

Question How can we help teenagers to overcome their game addiction through gamification? Field of study This research will focus on the issue of Chinese teenager with game addiction in cultural and social field, and the therapy to the game addiction in China. I am interested in human behaviour changing via gamification. Context At present, the game industry is booming in China. On the one hand, most young people have their own mobile devices because the price is more acceptable. On the other hand, people’s attitude towards the Internet game is constantly changing. In traditional Chinese culture, people’s view of the… More

Research Question – Phones at dining table

When the technology integrated into our daily life, we make contact with electronic devices all the time. People are using their phone no matter they are walking on the street or waiting for a bus, which seems become a general phenomenon. They used to glance their phone as a habit although they don’t mean to use it. And WiFi becomes an essential condition for resturant and hotel. Have you thought about we are using our phones or we are controlled by them? Technology is changing our relationship with each other, then what will it become in the future? In a… More

‘use’ or ‘be controlled’ – relationship between human and tech

Mobile phone as a media is to optimize our life. However, sometimes we chat on phone when hanging out with our close friends and family. It seems phone is our ‘chat target’ instead of a tool (dating with a phone). On the Neil Gaiman’s novel, American Gods, old gods(ancient gods like Odin.) and new gods(like media god) fight for worship from human, which reflecting the American obsessions with media, Internet, new transport, etc. It is a new trends of life structure and inevitable consequence caused by the development of science and technology. “The TV’s the altar. I’m… More

Reverse Engineering Task

Title music memory box – How can music product reawaken lost memories in people living with dementia?   Field of Study dementia memory triggered by distinct senses RFID technology   Context In this project, I explore the function of music to evoke the memory of the people with dementia. I will investigate: dementia in historical, social, theoretical context how memory work with visual, aural, haptic senses in formal, theoretical context RFID system in technological and theoretical context   Rationale When visiting my grandmother in the years she suffered with dementia, I was amazed to find that despite the jumbled and… More