Project: FMP

Against Game Addiction Through Gamification

Question How to raise the awareness and consciousness of Chinese teenagers who have Internet game addiction to adjust their game time by gamification?   Abstract (cosnidering focus on general teenager game addiction instead of just in China) The game industry has a better development because of the wide application of the network and the high popularity of mobile devices, which will make more people be possible to generate Internet Game Addiction (IGA) when games become more accessible through high-speed internet, especially among children and teenagers. As an immature group in terms of physical and mental development, adolescents are influenced by… More

Research Question – Phones at dining table

When the technology integrated into our daily life, we make contact with electronic devices all the time. People are using their phone no matter they are walking on the street or waiting for a bus, which seems become a general phenomenon. They used to glance their phone as a habit although they don’t mean to use it. And WiFi becomes an essential condition for resturant and hotel. Have you thought about we are using our phones or we are controlled by them? Technology is changing our relationship with each other, then what will it become in the future? In a… More

‘use’ or ‘be controlled’ – relationship between human and tech

Mobile phone as a media is to optimize our life. However, sometimes we chat on phone when hanging out with our close friends and family. It seems phone is our ‘chat target’ instead of a tool (dating with a phone). On the Neil Gaiman’s novel, American Gods, old gods(ancient gods like Odin.) and new gods(like media god) fight for worship from human, which reflecting the American obsessions with media, Internet, new transport, etc. It is a new trends of life structure and inevitable consequence caused by the development of science and technology. “The TV’s the altar. I’m… More

Reverse Engineering Task

Title music memory box – How can music product reawaken lost memories in people living with dementia?   Field of Study dementia memory triggered by distinct senses RFID technology   Context In this project, I explore the function of music to evoke the memory of the people with dementia. I will investigate: dementia in historical, social, theoretical context how memory work with visual, aural, haptic senses in formal, theoretical context RFID system in technological and theoretical context   Rationale When visiting my grandmother in the years she suffered with dementia, I was amazed to find that despite the jumbled and… More