Recent Posts

Autonomy Reminder

If everyone only can click mouse and keyboards for limited times and move their mouse for limited distance, will they still be controlled to use computer without self-awareness? My first concept is to create a backward counter to showing the rest number of clicks times and moving distance for mouse and keyboard. As the output for them, I thought I could make a simple game that encourage audiences to keep using keyboard and mouse as game mechanism do. However, the backward counter is the object I want people to focus on. If I made new thing to let people play,… More

Proposal Adjustment 

During the reattaching process, I began to get the line between broad and specific, and realize I may adjust my topic in order to have a better space to have deeper research. My initial idea was to create a project that can really functional help the addicts to adjust their gaming time. However, the reason for gaming addiction relates to too many fields and till now there is no a therapy healing them without relapse. Although I only focus on the game mechanism to talk about this question, I still can persuaded myself that I can control my own gaming… More

Game mechanism 

The basic idea of game mechanism is similar to Skinner box or slot machine, people doing an action repeatedly by provided some random rewards immediately by doing an action repeatedly. In game, people can quickly gain honour, money, relationship than the real world. There are loads of game mechanism mean to hook people. By deconstructing the game mechanism of the game League of Legends, people can have social relationship, honour, different character in the game. It strengthens the sense of honour by exaggerating the visual effect and broadcasting the player’s killing moment to each players. And… More

Internet Gaming Addition(IGA)

1.How to define IGA, differentiate it to normal gaming (killing time, professional player).  IGA is a hypothetical behavioral addiction characterized by excessive or compulsive use of computer games or video games, which interferes with a person’s everyday life. Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game achievements, to the exclusion of other events in life. In DSM5, the diagnostic criteria for Internet Gaming Disorder include: 1.  Repetitive use of Internet-based games, often with other players, that leads to significant issues with functioning.  Five of the following criteria must be met within one year:… More

Against Game Addiction Through Gamification

Question How to raise the awareness and consciousness of Chinese teenagers who have Internet game addiction to adjust their game time by gamification?   Abstract (cosnidering focus on general teenager game addiction instead of just in China) The game industry has a better development because of the wide application of the network and the high popularity of mobile devices, which will make more people be possible to generate Internet Game Addiction (IGA) when games become more accessible through high-speed internet, especially among children and teenagers. As an immature group in terms of physical and mental development, adolescents are influenced by… More

Empathy Altruistic

I always feel there is a lack of something that can really convince the audience this project is meaningful and useful (Maybe I never seriously think about why do I use this way to optimize the activity about sending postcards to sick kids). So I do a further research on this problem. People can gain mental and some physical benefits from helping people. You will fell satisfaction of life when you receive an appreciation and I think that is an energy for them to keep helping people. When we talk about altruism, evidence indicates that feeling empathy for the… More

Prototype 3

This prototype I’ve experimented: the material and method for postcard have a better conduction generate data image based on the touch times combine the second and third prototype Because the mpr121 does not suit for my prototype(it’s better for skin touch), I tested the ‘lead potentiometer’ and ‘circuit’. The first one works well but it is flat that the ‘swipe bar’ is unstable to conduct, and it is hard to count the times has been used. So I used the second one. But it’s problem is the ‘swipe bar’ need to move to a precise position to link the circuit.  … More

Prototype 2

This continued prototype is more focusing on how the volunteers can know their impact to sick children. Another feedback from the volunteer is whether they like the postcards. So this postcard uses the touch sensor as well. Everytime the card is touched, it will anonymously send back a message to volunteer that the volunteer will know they affect(encourage) a kid again. On the other hand, the postcard can count how many times it has been read and recorded in a database which will generate a data image showing the times, which will be a way for the organization to know their impact for the… More

High Tech Prototype

Most of the postcards volunteers said if they can know something from the kids, they would like to know how they are now(feel good or not). In the website Postpals, parents keep recording their children’s condition that people can know more about the kids, but it updates once a few months. Then, I am considering whether the postcard can help children to convey their status themselves. The second prototype uses MPR121 to collect the ‘mood data’. It is designed for children whose ages are between 4-8 years old. Children can easily to update their feeling on their site through postcard… More

Low Tech Prototype

For the social thing, I mainly focus on the event mentally helping sick kids by postcard. And one of the challenges in Cause Corp is they can’t get the feedback from the subject they help directly because basically, they support other organization to help. Thereby, sometimes they would like to know their value and impact. Considering the characteristic of a postcard, cheap and one-way, I’d like to improve it in a low tech way that the postcard will be still affordable. The postcard is created by two parts: 1.for kids. (convey a connection with the world.) The first part is painted by… More