Recent Posts

Against Game Addiction Through Gamification

Question How to raise the awareness and consciousness of Chinese teenagers who have Internet game addiction to adjust their game time by gamification?   Abstract (cosnidering focus on general teenager game addiction instead of just in China) The game industry has a better development because of the wide application of the network and the high popularity of mobile devices, which will make more people be possible to generate Internet Game Addiction (IGA) when games become more accessible through high-speed internet, especially among children and teenagers. As an immature group in terms of physical and mental development, adolescents are influenced by… More

Empathy Altruistic

I always feel there is a lack of something that can really convince the audience this project is meaningful and useful (Maybe I never seriously think about why do I use this way to optimize the activity about sending postcards to sick kids). So I do a further research on this problem. People can gain mental and some physical benefits from helping people. You will fell satisfaction of life when you receive an appreciation and I think that is an energy for them to keep helping people. When we talk about altruism, evidence indicates that feeling empathy for the… More

Prototype 3

This prototype I’ve experimented: the material and method for postcard have a better conduction generate data image based on the touch times combine the second and third prototype Because the mpr121 does not suit for my prototype(it’s better for skin touch), I tested the ‘lead potentiometer’ and ‘circuit’. The first one works well but it is flat that the ‘swipe bar’ is unstable to conduct, and it is hard to count the times has been used. So I used the second one. But it’s problem is the ‘swipe bar’ need to move to a precise position to link the circuit.  … More

Prototype 2

This continued prototype is more focusing on how the volunteers can know their impact to sick children. Another feedback from the volunteer is whether they like the postcards. So this postcard uses the touch sensor as well. Everytime the card is touched, it will anonymously send back a message to volunteer that the volunteer will know they affect(encourage) a kid again. On the other hand, the postcard can count how many times it has been read and recorded in a database which will generate a data image showing the times, which will be a way for the organization to know their impact for the… More

High Tech Prototype

Most of the postcards volunteers said if they can know something from the kids, they would like to know how they are now(feel good or not). In the website Postpals, parents keep recording their children’s condition that people can know more about the kids, but it updates once a few months. Then, I am considering whether the postcard can help children to convey their status themselves. The second prototype uses MPR121 to collect the ‘mood data’. It is designed for children whose ages are between 4-8 years old. Children can easily to update their feeling on their site through postcard… More

Low Tech Prototype

For the social thing, I mainly focus on the event mentally helping sick kids by postcard. And one of the challenges in Cause Corp is they can’t get the feedback from the subject they help directly because basically, they support other organization to help. Thereby, sometimes they would like to know their value and impact. Considering the characteristic of a postcard, cheap and one-way, I’d like to improve it in a low tech way that the postcard will be still affordable. The postcard is created by two parts: 1.for kids. (convey a connection with the world.) The first part is painted by… More

Research Question – Phones at dining table

When the technology integrated into our daily life, we make contact with electronic devices all the time. People are using their phone no matter they are walking on the street or waiting for a bus, which seems become a general phenomenon. They used to glance their phone as a habit although they don’t mean to use it. And WiFi becomes an essential condition for resturant and hotel. Have you thought about we are using our phones or we are controlled by them? Technology is changing our relationship with each other, then what will it become in the future? In a… More


After last talk with the organizor and the participation and interview in my tribe, I found that volunteer eager to hear something from the kid and the organizer hope they can have a way to measure their impact. Inspired by the Postcard Player which is a player can play the song on a postcard with conductive ink. Another relative work is Skai which is a playful media-interface designed specifically for the home that lets you interact with digital media using physical objects. You place objects in a wooden bowl to play back related media on the TV. I got an… More

‘use’ or ‘be controlled’ – relationship between human and tech

Mobile phone as a media is to optimize our life. However, sometimes we chat on phone when hanging out with our close friends and family. It seems phone is our ‘chat target’ instead of a tool (dating with a phone). On the Neil Gaiman’s novel, American Gods, old gods(ancient gods like Odin.) and new gods(like media god) fight for worship from human, which reflecting the American obsessions with media, Internet, new transport, etc. It is a new trends of life structure and inevitable consequence caused by the development of science and technology. “The TV’s the altar. I’m… More

Reverse Engineering Task

Title music memory box – How can music product reawaken lost memories in people living with dementia?   Field of Study dementia memory triggered by distinct senses RFID technology   Context In this project, I explore the function of music to evoke the memory of the people with dementia. I will investigate: dementia in historical, social, theoretical context how memory work with visual, aural, haptic senses in formal, theoretical context RFID system in technological and theoretical context   Rationale When visiting my grandmother in the years she suffered with dementia, I was amazed to find that despite the jumbled and… More